Angelette Adjunctive Health Services
92 Market Street
Balranald, NSW 2715
note on a planned treatment adjunct for depressed individuals.
To found the game in neuroscience: We will develop using the SPAUN technology out of the University of Waterloo. This technology is the closest available tech that mimics the timed spiked firing of neurons over a broad range of functional brain connectivity.
To build upon proven research: Early experimental programs will follow from and build upon the ARU models that incorporate the concept of constraint satisfaction.
To engage targeted users: we will port our work via the UNITY game engine environment which will allow greater versitility in creating an inviting user interface and portability between platforms.
In order to overcome underactive brain function, we input positive desires and goals in broad strokes then develop them with greater detail. We watch animations depicting the relative effect on activation levels and neuro transmitters.
users input observations of positive as well as negatives in the environment.
users input how their language centers interpret their environment and how it is supported or not by the observations.
If the relationships between observations and ideas about the observatons weigh against positive self talk, the program prompts to look for more positive observations.
The program can check for faking by comparing slider feedback from user against the current state of the network. A response outside of expected paramater will signal faking recovery.
For example prototype, run sample here. Requires java enable browser and considerable learning curve to operate.
The GAME
Welcome to your mind. It appears you have a problem. There is a sort of monster sucking away all possible joy and your desperate to fix this.
Thanks to a somwhat mad professor there is a way out. She has been working on a device that allows here to picture exactly where the monsters attack your brain. Until now the work has been top secret and as every day goes by the professor falls further prey to her own monsters. Somehow, you and your collaborators have stumbed into the professors work shop only to discover the professor sitting in a corner hypnotized by youtube videos of old Jack septiceye video game reviews. She can't be of any further help. So, it's up to you to take control of the brain viewing machine.
She has left notes on her work that you will find along the way.
Pick up the notebook.
look at the dash board of the control desk. Don't mind the Professor just push her chair to the side. She remains fixsated on the youtube video. Thought bubble: I wonder if there is someting about that video that's important. Oh well . I can always come back to it later.
Look at desk displays.
The first thing you discover is that it is your own brain that she has been trying to examine and repair! It will be up to you to build new neural connections that will allow you to defeat depression.
The first thing you see when you enter your brain is a room full of papers. The papers explain your mission and what you need to find. First you need to find five objects scattered about the map. The objects are needed to release Sara Tonin, your only ally in this fight.
Can you figue out the relationship between the displys of the desk and the portal on the other wall?
Or, or will you lose courage and go through the exit?
You can't really know yet what lies in either choice.
If you leave using the EXIT you enter an apocoliptic future. Now you must fidn a way to fix the portal into your mind to figure out what the true EXIT is.
To fix the portal, you have to repair the remains of the office and ward off monsters. You must collect wires, gears, and a screwdriver to fix the portal. Now you reenter your brain. Or the ruins of it, that is.
continued on the game story page.
[*] Copyright 2010 Project Selector Interface - Dir. Willow Angelette . All rights reserved. Android app NavigationPanel
Angelette Adjunctive Health Services
92 Market Street
Balranald, NSW 2715